This is an Equipment-focussed deck where your goal is to increase the power of your Creatures to 7 or beyond, with this magic number activating new abilities, like card draw and Treasure generation
1 Like fiery October 31, 2020, 2:51pm 3 Non-TCG but this one gave me real nostalgia vibes
Trading in 3 mana (2 to activate and the opportunity cost of tapping Fountainport for colorless) and a token for one card isnt the most efficient sac-for-card trade that there is, but youre paying a tax for the modality of all the other abilities and the fact that its a land, not a creature or something
Its a tad complicated, but essentially two monster cards with the Pendulum ability can be placed in specific zones to summon more with a certain value between numbers printed on the left and right side of their card text
This isn't a bad thing, just something to keep in mind, and when teaching a new player this might not be the deck I reach for
They won't create an Ox token, and you won't draw a card